Class_name = "CBotCharacter"

detail_type = "DET_INFANTRY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
VisualImage=0,"graphics/characters/BotField_SoldierRU/SoldierRUhat_%s.MGM",true
CollisionBody="graphics/characters/BotField_SoldierRU/SoldierRU.col"

Animator="graphics/characters/BotField_SoldierRU/SoldierRU.chr"
visualradius=2

CameraHidden=true

//////	Bot specific
Controller="LuaScripts/WorldObjects/Bots/BotFieldController_AI.txt"
Controller="LuaScripts/WorldObjects/Bots/BotController_NI.txt"




//VisualImage=2,"graphics/test.mgm",1

SoundScript="LuaScripts/Sound/Vehicles/BotSound.cfg"

[attach=0]
	position= 0, 0.72, 0
	object = "LuaScripts/WorldObjects/Bots/BotHeadGunGer.txt"
[end]

NeckAngleConstrX=-100,100;
NeckAngleConstrY=-175.0,175.0;
NeckAngleConstrZ=-120,120;

NeckSlideConstrX=-0.40,0.40;
NeckSlideConstrY=-0.45,0.45;
NeckSlideConstrZ=-0.45,0.45;

energyloss="",true,0.1,10000 //     , true -       -,       ,        

// Damage model
Armor=0 //  
LifeRate=500 //     
LifeRateFrag=1500 //   
HeadConvexPrefix="Head" //     
HeadArmor=0 //   
HeadLifeRate=200 //      
HeadLifeRateFrag=600 //    
Firing=1 //         
DestroyDelay=15 //      
MinEjectAlt=10 //     

FootLength=0.75			//    
WalkSpeed=1.1,-0.7		//  , 
WalkAccel=0.08,0.1		//  , 
RunSpeed=3,-0.7			//  , 
RunAccel=0.1,0.1		//  , 
CrawlSpeed=0.5,0.5		//  , 
CrawlAccel=0.1,0.1		//  , 

ImpulseToDestroy = 500		//      ,    .    6   . ,  ,  ,  ,  ,  .
ImpulseMinimumLevel = 100		//      ,    .         .

//NetworkEnabled=false